But, as that can get a bit tedious, once a year is a good middle ground. If you want to be really diligent, it’s in your interest to check this menu for new opportunities every turn. That’s great for discovering nonviolent avenues to advance your realm you may not have discovered otherwise. The Diplomacy screen offers you a way to see all of the potential deals you could make with all of the factions you’ve met. One of the drama llamas will likely leave your service entirely, if you continue to make them fight alongside someone they hate.Ĭheck the Quick Deal Menu Early and Often Even if your officers get along now, events throughout the campaign make friends closer and rivals more bitter. But if their personality traits contrast, there will be trouble eventually. It might seem easiest to just pair officers with complementary skills together in the same army, or create a dream team of your strongest fighters to blitz across China. Read carefully, and you’ll learn many considerations and relationships between systems you may have been completely oblivious to otherwise. Before you even move your armies on turn one, you should probably go through all the menus with the F1 overlay enabled. This is probably the best learning tool ever included in a Total War game. The in-game adviser will tip you off to the usefulness of the F1 button, but it’s worth repeating.
Too bad we don't really have anything like it.What is united must divide. When Assassins Creed was first announced, I believed it would have the same mechanical depth as Emperor had, transforming cultures into very interesting game systems.
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Emperor takes this to the next level, with different faiths inside of the same game.Īnd every building is full of detail, the workers are unique to each one, the animations, everything is thematic.Įmperor is one of these games that makes me wish we still had series like this. The games don't ignore religion too, and that's fantastic because much of the life back them was around faith and spirituality, I love how can you do offering to the Gods, each one with their benefits and costs. I love how you have to pay attention to the needs of each civilization, and it ranges from higiene, to medicine, to spiritual. The games break down these very complex and fascinating civilizations in a plethora of entertaining game systems. Zeus, Pharaoh and Emperor are masterpieces of the strategy genre. should have been like in terms of gameplay. I feel like this game is everything that Zeus, Caesar, Pharaoh, etc. It also has a beautiful isometric art style. It's set over the course of ancient Chinese history, and its gameplay consists of a much more refined, streamlined version of the same game mechanics that appear in the other entries of the series. It's also one of the best, if not the best, city builder games I've ever played. It's by far the best, most polished entry in that series. I downloaded it and played it for hours every day for a few months until I'd exhausted the campaigns. However, I'd never heard of Emperor until a friend recommended it last year. I love city builders, I enjoyed Pharaoh as a child, and I had heard people talk about some of the other games in the City Building series, especially Caesar and Zeus. I just found this subreddit and wanted to talk about Emperor, which is one of my favourite games of all time. The old /r/patientgamers Essential Games List
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